Strange Art by Jeremiah Palecek

Strange paintings by Jeremiah Palecek

I really liked the abstract nature of this game. Abstract as it concerns painting, not in gameplay. I won’t make the easy correlation to Mondrian, but the elements are there in a funny sort of way. :)

The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix—a sticklike entity that performs graceful, but unpredictable motions within the confines of the rectangle.

The player controls a small diamond-shaped marker that can move around the edges of the rectangle.

To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker completes a closed shape, the captured area becomes solid and points are awarded.

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Qix | 2007 | Blog, uncategorized | Comments (0)




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